/*
  Diamond Girl - Game where player collects diamonds.
  Copyright (C) 2005-2014  Joni Yrjänä <joniyrjana@gmail.com>
  
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.
  
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA


  Complete license can be found in the LICENSE file.
*/

#ifndef TD_OBJECT_H_
#define TD_OBJECT_H_

#ifdef WITH_OPENGL

#include <GL/glew.h>

/* There is support only for a single texture per object */
struct td_object
{
  GLuint       vbo_vertex;
  GLuint       vbo_normal;
  GLuint       vbo_colour;
  GLuint       vbo_texture_coordinates;
  GLfloat      matrix[4 * 4];
  unsigned int face_count;

  GLfloat * vertices;
  GLfloat * normals;
  GLfloat * colours;
  GLfloat * texture_coordinates;

  struct image * texture_image;
};

extern struct td_object * td_object_load(const char const * filename, const char const * meshname);
extern struct td_object * td_object_unload(struct td_object * td_object);
extern void               td_object_draw(struct td_object * td_object);

#endif

#endif
